Daily bosses
One boss a day, fought together by the whole server against one shared HP bar. It arrives at 12 pm New Zealand time and stays until the next midday; beaten, it comes back 60 minutes later with fresh HP. Its HP grows with how many players are active and how strong they are.
- Each attempt is up to 5 turns, and you pick every move. Your HP carries over between attempts, coming back 3 HP a minute, or faster if you eat.
- Each boss warns of its big move a turn early: Parry, Guard, Ward or Brace then.
- Everyone who deals 5% of its HP gets a chest when it falls: gold, materials of your tier and maybe potions. If it escapes, everyone who hit it gets a smaller chest.
- Kill chests can hold the boss's signature drop: 5% the first time, 2% more for each chest without it, and certain on the 25th.
The week
| Day | Boss |
|---|---|
| Sunday | Boss Rush: Goblin King, then Thornmother, then Mine Horror, back to back at 40% HP |
| Monday | Goblin King |
| Tuesday | Thornmother |
| Wednesday | Mine Horror |
| Thursday | Goblin King |
| Friday | Thornmother |
| Saturday | Mine Horror |
The bosses
Goblin King
Tier 1 · Mossy Hollow · Attack 12 · Defence 15 · Speed 13 · weak to Magic, resists Slash
- Sceptre swing: power 10, 90% accuracy
- Goblin rush: power 14, 85% accuracy, recharges in 1
- Crown crush: power 26, 95% accuracy, recharges in 2. Its big move, announced a turn early ("The Goblin King raises his club high, ready to bring it crashing down")
Signature drop:
Crown shard
Named gear made with it:
Crownblade,
Crownbreaker,
Crownstaff
Thornmother
Tier 2 · Thornwood · Attack 40 · Defence 40 · Speed 16 · weak to Slash, resists Crush
- Bramble lash: power 11, 90% accuracy
- Root snare: power 15, 85% accuracy, recharges in 1
- Thornstorm: power 28, 95% accuracy, recharges in 2. Its big move, announced a turn early ("The Thornmother draws her thorns back, and the whole wood bristles")
Signature drop:
Heartwood thorn
Named gear made with it:
Heartwood pickaxe,
Heartwood rod,
Heartwood axe,
Heartwood sickle
Mine Horror
Tier 3 · Sunken Mines · Attack 60 · Defence 60 · Speed 12 · weak to Crush, resists Magic
- Stone claw: power 12, 90% accuracy
- Lantern smash: power 16, 85% accuracy, recharges in 1
- Crystal quake: power 30, 95% accuracy, recharges in 2. Its big move, announced a turn early ("The Mine Horror hunches low as its crystals start to hum and glow")
Signature drop:
Silverite core
Named gear made with it:
Corebound plate