Trips
Gathering and Slayer both run as timed trips: choose, pack, send, and come back to collect. You have one trip at a time; crafting and bosses carry on alongside it.
Gathering trips
Pick a skill, a zone you have the level for and a length: 15 min, 30 min, 1 h, 3 h, 8 h. What you bring back is set by your tool and level: the zone's rate × hours × your best tool's multiplier, +1% for each level above the zone. Rare finds roll every quarter hour, so short trips aren't luckier than long ones. Coming back early keeps what the finished quarter hours brought.
Rates by zone are on Skills, and every tool with its multiplier is under Items.
Supplies
| Supply | For | Effect | Uses |
|---|---|---|---|
| Fishing | rare finds ×2 | 1 an hour | |
| Mining | +15% yield | 1 a trip | |
| Woodcutting | +15% yield | 1 a trip | |
| Herbery | rare finds ×2 | 1 a trip |
The tier 3 rings help too, worn when the trip sets off:
Acid-etched ring and
Knight's signet.
Slayer trips
See Slayer.
Treasure maps
Buy a map in the shop and follow it on a trip from the trip screen. It brings back a chest of gold, materials from that tier's boss chests, and a chance of one of the zone's rare finds.
| Map | Zone | Trip | Gold | Material picks | Rare find chance |
|---|---|---|---|---|---|
| Mossy Hollow | 2 h | 50 to 90 | 3 | 20% | |
| Thornwood | 3 h | 120 to 200 | 4 | 20% | |
| Sunken Mines | 4 h | 240 to 380 | 5 | 25% |