Gear & combat
Fights are turn based. Each turn both sides pick a move and the faster one acts first. Strong moves need a turn or two to recharge. On Slayer trips the fights play themselves; against bosses and rare creatures you pick every move.
Stats
What each one actually does, with a worked example, is on Stats.
| Stat | Level 1 | Level 30 | Per Combat level | Added by |
|---|---|---|---|---|
| HP | 100 | 390 | +10 | Body and leg armour |
| Attack | 7 | 65 | +2 | Weapons |
| Defence | 7 | 65 | +2 | Armour and shields |
| Speed | 11 | 40 | +1 | Light gear; heavy armour lowers it |
Damage = move power × your Attack ÷ their Defence × the type multiplier × a random 0.85 to 1, and ×1.5 on a critical hit (6.3% of hits).
Damage types
Slash, Crush, Magic. Every monster is weak to one (×1.5 damage) and resists one (×0.5), so a second weapon is worth carrying. Swapping weapons in a fight uses your turn.
Weapons and their moves
| Weapon | Damage | Moves |
|---|---|---|
| Unarmed | Crush | Punch, Kick, Brace |
| Sword | Slash | Slash, Lunge, Parry, Whirlwind |
| Mace | Crush | Bash, Stagger, Guard, Earthshaker |
| Staff | Magic | Bolt, Drain, Ward, Arcane burst |
Tier 1 weapons have the first three moves; from tier 2 they have all four. Named boss weapons swap one move for a signature move.
| Move | Power | Accuracy | Recharge | What it does |
|---|---|---|---|---|
| Punch | 10 | 95% | ||
| Kick | 15 | 85% | 1 turn | |
| Brace | 100% | 2 turns | Raises your Defence by half until your next turn. | |
| Slash | 14 | 95% | ||
| Lunge | 18 | 100% | 1 turn | Never misses. |
| Parry | 100% | 3 turns | Blocks the next hit. | |
| Whirlwind | 28 | 85% | 3 turns | |
| Bash | 14 | 95% | ||
| Stagger | 11 | 90% | 2 turns | A chance the enemy loses its next turn. |
| Guard | 100% | 2 turns | Halves the next hit. | |
| Earthshaker | 30 | 80% | 3 turns | |
| Bolt | 14 | 95% | ||
| Drain | 12 | 95% | 1 turn | Heals you by half the damage dealt. |
| Ward | 100% | 3 turns | Halves the damage of the next two hits. | |
| Arcane burst | 28 | 90% | 3 turns | |
| Royal cleave | 26 | 95% | 2 turns | Crownblade's signature: a heavy cut that rarely misses and recharges faster than Whirlwind. |
| King's toll | 24 | 90% | 2 turns | Crownbreaker's signature: a ringing blow with a 40% chance the enemy loses its turn. |
| Shard nova | 24 | 95% | 2 turns | Crownstaff's signature: a burst of crown shards that heals you by half the damage. |
Gear by slot
Five slots show on your character: head, body, legs, weapon and shield. The sixth, the ring, never shows. Tier 1 and 2 rings add combat stats; tier 3 rings help gathering trips instead.
Weapon
| Item | Tier | Attack | Defence | HP | Speed |
|---|---|---|---|---|---|
| 1 | 2 | ||||
| 1 | 4 | ||||
| 1 | 4 | ||||
| 1 | 4 | ||||
| 2 | 10 | ||||
| 2 | 10 | ||||
| 2 | 10 | ||||
| 2 | 12 | ||||
| 2 | 12 | ||||
| 2 | 12 | ||||
| 3 | 17 | ||||
| 3 | 17 | ||||
| 3 | 17 |
Shield
| Item | Tier | Attack | Defence | HP | Speed |
|---|---|---|---|---|---|
| 1 | 3 | ||||
| 2 | 6 | ||||
| 3 | 10 |
Head
| Item | Tier | Attack | Defence | HP | Speed |
|---|---|---|---|---|---|
| 1 | 2 | ||||
| 2 | 4 | ||||
| 3 | 7 |
Body
| Item | Tier | Attack | Defence | HP | Speed |
|---|---|---|---|---|---|
| 1 | 3 | 10 | |||
| 2 | 7 | 25 | |||
| 3 | 12 | 45 | -2 | ||
| 3 | 15 | 65 | 0 |
Legs
| Item | Tier | Attack | Defence | HP | Speed |
|---|---|---|---|---|---|
| 1 | 2 | 5 | |||
| 2 | 5 | 15 | |||
| 3 | 8 | 25 | -1 |
Ring
| Item | Tier | Attack | Defence | HP | Speed |
|---|---|---|---|---|---|
| 1 | 15 | ||||
| 1 | 1 | 3 | |||
| 2 | 5 | 10 | |||
| 2 | 5 | 2 | |||
| 3 | |||||
| 3 |