Slayer
Take a task from the Slayer master (3 to choose from, matched to your Slayer level), pack food and set off. Each kill takes about 3 minutes, and a trip ends when the task is done, the food runs out or 8 hours pass. Your hero always comes home safely and keeps everything earned. A task left unfinished carries on next trip.
- Without a pack you carry 10 food and bring home the 25 most valuable things (the trip tells you what you missed).
- A
Supply pack carries 25 food and up to 5 healing potions, makes kills 20% faster and brings all the loot home. It's used up on the trip. - Between fights you eat whenever food fits the HP you've lost, and head home below 30% HP with nothing left to eat.
- A finished task earns 10 Slayer points × the monster's tier. New task offers cost 5 points (or a Slayer task scroll from the shop).
Slayer point unlocks
| Unlock | Cost | What it does |
|---|---|---|
| A fourth task choice | 60 points | The Slayer master offers four tasks instead of three. |
| Bigger packs | 100 points | Supply packs carry 40 food instead of 25. |
Monsters
Bog rat
Slayer 1 · Mossy Hollow · tasks of 15 to 25
34 HP · Attack 6 · Defence 9 · Speed 10 · weak to Crush, resists Magic
5 Combat XP a kill · 5 Slayer XP a kill when the task is done · 1 to 3 gold a kill
- Bite: power 9, 90% accuracy
- Gnaw: power 13, 80% accuracy, recharges in 2
Drops:
Rat hide 45% ·
Raw rat meat 50% ·
Bones 50% ·
Minor healing potion 4% ·
Bait 6% ·
Herb pouch 3%
Rare creature: Old Greywhisker
Cave goblin
Slayer 5 · Mossy Hollow · tasks of 15 to 25
55 HP · Attack 12 · Defence 12 · Speed 11 · weak to Magic, resists Slash
7 Combat XP a kill · 7 Slayer XP a kill when the task is done · 2 to 4 gold a kill
- Stab: power 10, 90% accuracy
- Rock throw: power 14, 85% accuracy, recharges in 2
Drops:
Goblin charm 40% ·
Bones 50% ·
Minor healing potion 4% ·
Tool handle 5% ·
Lantern 3%
Rare creature: Goblin prospector
Thornback boar
Slayer 10 · Thornwood · tasks of 20 to 35
110 HP · Attack 26 · Defence 24 · Speed 10 · weak to Slash, resists Crush
10 Combat XP a kill · 10 Slayer XP a kill when the task is done · 3 to 6 gold a kill
- Gore: power 11, 90% accuracy
- Charge: power 17, 80% accuracy, recharges in 2
Drops:
Boar hide 45% ·
Raw boar meat 55% ·
Bones 50% ·
Minor healing potion 4% ·
Herb pouch 5% ·
Supply pack 3%
Rare creature: Ironhide
Wolf
Slayer 15 · Thornwood · tasks of 20 to 35
100 HP · Attack 36 · Defence 20 · Speed 22 · weak to Magic, resists Crush
12 Combat XP a kill · 12 Slayer XP a kill when the task is done · 4 to 7 gold a kill
- Bite: power 11, 95% accuracy
- Maul: power 16, 85% accuracy, recharges in 2
Drops:
Wolf fang 40% ·
Bones 50% ·
Minor healing potion 4% ·
Supply pack 4% ·
Whetstone 4%
Rare creature: Moonfang
Mine crawler
Slayer 20 · Sunken Mines · tasks of 25 to 40
170 HP · Attack 42 · Defence 36 · Speed 9 · weak to Slash, resists Magic
15 Combat XP a kill · 15 Slayer XP a kill when the task is done · 6 to 10 gold a kill
- Pincer: power 11, 90% accuracy
- Acid spit: power 18, 85% accuracy, recharges in 2
Drops:
Crawler plate 40% ·
Raw crawler meat 50% ·
Bones 50% ·
Healing potion 4% ·
Glass vial 6% ·
Lantern 4%
Rare creature: Crawler matriarch
Skeleton
Slayer 25 · Sunken Mines · tasks of 25 to 40
170 HP · Attack 50 · Defence 34 · Speed 14 · weak to Crush, resists Slash
18 Combat XP a kill · 18 Slayer XP a kill when the task is done · 7 to 12 gold a kill
- Rusted blade: power 12, 90% accuracy
- Overhead chop: power 19, 85% accuracy, recharges in 2
Drops:
Ancient bone 40% ·
Bones 50% ·
Healing potion 4% ·
Whetstone 5% ·
Glass vial 6%
Rare creature: Drowned Knight
Rare creatures
Now and then a rare creature finds you on a Slayer trip and follows you home: each kill has a 0.9% chance, so a normal 20 to 30 kill trip meets one about 1 time in 5. One waits at a time, for 24 hours, with a Fight button on your hub.
It's a boss fight played alone and to the end: your weapon's moves, potions and weapon swaps, and its big move announced a turn early. If you're knocked out or walk away, it's gone for good, so eat first. A win pays gold, parts and Slayer XP, with a 25% chance of its tool or ring (whichever you have fewer of), certain on the 4th win without one. Those drops can't be crafted.
Old Greywhisker
Turns up on bog rats trips · tier 1 · Mossy Hollow
170 HP · Attack 25 · Defence 11 · Speed 12 · weak to Crush, resists Magic
- Gnash: power 10, 90% accuracy
- Plague bite: power 14, 85% accuracy, recharges in 1
- Frenzy: power 24, 95% accuracy, recharges in 2. Its big move, announced a turn early ("Old Greywhisker bristles and screeches, ready to tear into you")
Beating it: 20 to 35 gold,
Rat hide ×3-5,
Bones ×2-4, a 50% chance of
Minor healing potion, 30 Slayer XP and Combat XP every turn.
Rare drop:
Bogreed rod or
Ring of the Bog
Goblin prospector
Turns up on cave goblins trips · tier 1 · Mossy Hollow
190 HP · Attack 28 · Defence 11 · Speed 12 · weak to Magic, resists Slash
- Pick swing: power 10, 90% accuracy
- Lantern flash: power 14, 85% accuracy, recharges in 1
- Cave-in: power 26, 95% accuracy, recharges in 2. Its big move, announced a turn early ("The goblin prospector hacks at the rock above your head")
Beating it: 25 to 45 gold,
Goblin charm ×2-4,
Copper ore ×4-8, a 50% chance of
Minor healing potion, 40 Slayer XP and Combat XP every turn.
Rare drop:
Prospector's pickaxe or
Lucky copper ring
Ironhide
Turns up on thornback boars trips · tier 2 · Thornwood
320 HP · Attack 55 · Defence 22 · Speed 11 · weak to Slash, resists Crush
- Gore: power 11, 90% accuracy
- Trample: power 15, 85% accuracy, recharges in 1
- Iron charge: power 28, 95% accuracy, recharges in 2. Its big move, announced a turn early ("Ironhide paws the ground and lowers its iron-capped tusks")
Beating it: 45 to 80 gold,
Boar hide ×3-5,
Raw boar meat ×3-5, a 35% chance of
Healing potion, 60 Slayer XP and Combat XP every turn.
Rare drop:
Tuskblade axe or
Boarhide band
Moonfang
Turns up on wolves trips · tier 2 · Thornwood
330 HP · Attack 110 · Defence 24 · Speed 24 · weak to Magic, resists Crush
- Bite: power 11, 95% accuracy
- Maul: power 15, 85% accuracy, recharges in 1
- Moonlit pounce: power 28, 95% accuracy, recharges in 2. Its big move, announced a turn early ("Moonfang howls at a moon you can't see and crouches to pounce")
Beating it: 50 to 90 gold,
Wolf fang ×3-5,
Bones ×2-4, a 35% chance of
Healing potion, 70 Slayer XP and Combat XP every turn.
Rare drop:
Moonlit sickle or
Moonfang ring
Crawler matriarch
Turns up on mine crawlers trips · tier 3 · Sunken Mines
400 HP · Attack 130 · Defence 26 · Speed 10 · weak to Slash, resists Magic
- Pincer: power 12, 90% accuracy
- Acid spray: power 16, 85% accuracy, recharges in 1
- Brood swarm: power 30, 95% accuracy, recharges in 2. Its big move, announced a turn early ("The crawler matriarch shrieks, and her brood pours out of the dark")
Beating it: 80 to 140 gold,
Crawler plate ×3-5,
Raw crawler meat ×3-5, a 50% chance of
Healing potion, 90 Slayer XP and Combat XP every turn.
Rare drop:
Mandible pick or
Acid-etched ring
Drowned Knight
Turns up on skeletons trips · tier 3 · Sunken Mines
440 HP · Attack 180 · Defence 30 · Speed 14 · weak to Crush, resists Slash
- Rusted cleave: power 12, 90% accuracy
- Undertow: power 16, 85% accuracy, recharges in 1
- Drowning tide: power 30, 95% accuracy, recharges in 2. Its big move, announced a turn early ("The Drowned Knight raises his greatsword as black water rises around you")
Beating it: 90 to 150 gold,
Ancient bone ×3-5,
Bones ×3-5, a 50% chance of
Healing potion, 100 Slayer XP and Combat XP every turn.
Rare drop:
Drowned angler's rod or
Knight's signet